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Beginning C# Game Programming (Premier Press Game Development (Paperback)), by Ron Penton
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"Beginning C# Game Programming" approaches the topic of programming with C# for a total beginner, first easing the reader into the techniques of C#, and then slowly combining all of the information together enabling the reader to create a complete computer game. Divided into two comprehensive sections, this book first provides readers with the techniques and skills that they need to program with C#, including the basics of .NET and computer programming. The second section concentrates on programming for games. Readers will learn how to use C# to interface with DirectX 9 and will cover the basics of graphics, input, and sound.
- Sales Rank: #783982 in Books
- Published on: 2004-10-22
- Original language: English
- Number of items: 1
- Dimensions: 9.06" h x .91" w x 7.32" l, 1.55 pounds
- Binding: Paperback
- 352 pages
Review
Part I - Learning C# 1. The History of C# 2. The Basics 3. A Brief Introduction to Classes 4. Advanced C# 5. One More C# Chapter Part II - Game Programming in C# 6. Setting Up a Framework 7. Direct3D 8. DirectInput 9. DirectSound 10. Putting It All Together Appendix A - Answers To Questions Appendix B - Setting Up DirectX and .NET
About the Author
Ron Penton is an independent programmer with a primary interest in computer games. He began using GW-BASIC in 1989, moved on to Visual Basic 4 in 1995, QBasic in 1996, and learned C++ in 1997. Ron began working on his degree in 1998 at the Rochester Institute of Technology, and is working on completing his Bachelors in Computer Science at the University of Buffalo. Ron contributed a chapter in the book titled ¿Game Programming All in One¿ published by Premier Press.
Most helpful customer reviews
1 of 1 people found the following review helpful.
Good start to game programming
By Ryan McBride
I got this book as recommended by my programming professor while I was working on my undergrad at University of DeVry. It thoughfully explains process of game design and many of the critical terms and nature of games and walks through their development to create your own games.
Xbox Live games are created with XNA which is a required free download from Microsoft and allows you to actually write games you could eventually play on your Xbox and even cooler is using your controllers to learn the coding for games while designing your games.
0 of 0 people found the following review helpful.
This is a great book if you want to read a book
By Trever
This is a great book if you want to read a book. The Hands on experience with SharpDevelop and what you read in the book about SharpDevelop is confusing when trying to learn how to use the program. Might want to read SharpDevelop Help instructions before using SharpDevelop. Also, when compiling code I had errors with every project from Chapter 6 and 7. I am learning about Sprites at Chapter 7 and I have given up programming with SharpDevelop because of the errors I receive when I compile the code. I am unable to get any output. I was able to figure out some of the Errors at Chapter 6 that derived from DirectX3D.dll. With constant updating of DirectX3D changes of been made with the program that caused errors that I was able to fix. Also with the changes that have been made with DirectX3D I was unable to compile the file Sprites that comes from the demos off the disk in the back of the book. I was unable to fix this problem. Finally, Chapter 7 textures would not compile because SharpDevelop was unable to find the file located on my desktop called textures.jpg. Textures.jpg is used as a filler inside of a triangle for brick detail in Chapter 7. To try and solve these errors I installed Windows XP, DirectX 9.0, Framework 1.1 SDK and SharpDevelop 1.1 for windows XP. Then Sharp Develop 1.1 was unable to open the files from Chapter 1-10 Demos on the disk because of errors. I've also tried using Visual Studio to open and compile these files that come from Beginning C# Game Programming disk at the back of the book. I get the same errors when I compile the code. I debug the code and the reason for this is because of compatibility issues. My conclusion is the book is useful for reading and looking at black and white pictures but if you want to input code from the book into a frame to get output you will be unable to do so. This book was a good review of Beginning C++ Game Programming.
2 of 2 people found the following review helpful.
Lots of ground--perhaps too much.
By Fred
After learning basic-moderate level functions in C++ and looking at Java code for a little while, this book was... for the most part, easy to follow.
There are two main issues that I found, however.
If I had absolutely 0 programming experience, then this book would be incredibly difficult to use, as there are MANY MANY MANY things that get thrown in 2 pages. There's barely any filler text, which is a plus, but for every topic there's 1, MAYBE 2 example texts. When I used my C++ book, I had a full two++ pages of examples per topic. Putting it bluntly, I had to read this with Google open for Chapters 3-5 because of either my misreading, or the brief explanations.
The gaming portion of the book is a nice introduction on how to set up your C# files, and what actually happens within a game. The last chapter (making your own game) is a little lackluster because of the time difference between the publication of the book and the year 2012. He was using Sharp v. 0.99 which has a different setup than today's (2.?). I read along with the gaming portion, but couldn't actually do it because I spent hours trying to look for a few links to point me in the right direction going off of what was written.
In general, don't hesitate to buy this book IF you need to learn basic C#, want to learn the basics of setting up files / game programming in general, have a little bit of knowledge in programming a different language, and have an open Google homepage on a nearby computer.
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